Official Rules and Regulations of the SCOUT Fantasy Online Championships.
PLEASE NOTE: All drafts (non World Championship Leagues) concluded before or on Thursday August 31, 2017, will have 1 opportunity to add/remove players via our Free Agent Acquisition Bidding (FAAB) waivers, on the Friday before Week 1, September 1, 2017 at 9pm EDT. All other leagues drafted or finishing after August 31, will have their first waiver period after Week 1 on Wednesday, September 13, 2017.
1. Overview: The SCOUT Fantasy Online Championships will consist of a maximum of 416 leagues (In 2016, this contest had 92 leagues), each composed of 12 teams/managers. The SCOUT Fantasy Online Championships regular season will extend from NFL Week 1 through NFL Week 13.
2. Draft: league drafts will be held either online with our custom draft software or live in Las Vegas, Nevada. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. Time limit per pick: Each participant will have one minute and thirty five seconds to make a player selection. (90 seconds online) For live drafts, he/she will be notified of the time at 1:15 and again at 1:30. If a participant does not make a selection in the allotted time, he is passed over until the next participant makes a player selection. The passed-over participant then has five seconds to make a player selection before he is again passed over.
SLOW DRAFTS: Will have a 6 hour timer that extends from 1am to 7am eastern without penalty (so you don't time out overnight). Missing a pick in a slow draft will result in the highest ranked "Queue List" player. Once that is exhausted, the software rankings will be used. Here are the specific rules of the auto draft:
1. There is no limit to the number of players a contestant may put in their "queue list". They can add every undrafted player to the queue in any order they see fit.
2. If the contestant "queue list" is exhausted, and the contestant timer expires, our algorithm will look for any starting lineup position still of need, and select the highest ranked remaining available player, excluding kicker or defense positions.
2a. For example, if the contestant still needs a QB, RB and 3 wide receivers to fill their starting lineup, the algorithm will choose the highest ranked player at one of those three positions and select the player for the contestant.
3. If the "queue list" is exhausted, and the contestant timer expires, and the contestant has filled their starting lineup requirement, the algorithm will choose the highest ranked player regardless of position, excluding kicker or defense.
4. Once the draft reaches Round 15, the positions of kickers and defenses are eligible to be considered as auto picks, in the event a contestant timer expires.
c. Week 1 Starting Lineups - For Live Draft Participants: Each team will be required to submit their Week One starting lineups before leaving the Draft. Any changes must be made by email (see below)
d. The September 7, 2017 game between Kansas City and New England will count in the SCOUT Fantasy Online Championships scoring. All SCOUT Fantasy Online Championship participants can decide whether to play or sit their players from the Week One Thursday Night Game up until Sunday at Kickoff. If you can't make your submissions to the site, please email firstname.lastname@example.org with your League ID, team Name and Full Starting Lineup.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements:
Here at Scout Fantasy, we start an 11-man lineup. WHY?
- 1 QB
- 2 RB
- 3 WR
- 1 TE
- 2 Flex player (a RB or WR, or TE)
- 1 PK
- 1 Team Defense/Special team
(If no Week One lineup is submitted, the SCOUT Fantasy Online Championships will determine your starting lineup. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
a. League Management Web Address: You can access your league via the internet, links will be sent out to all primary Managers using the information submitted at the time of sign up.
b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups 5 minutes prior to the scheduled start of the game, or 15 minutes prior to the scheduled start of the game if you are submitting a line up by phone.
c. Email all issues to email@example.com
5. Scoring: An individual offensive player on any active SCOUT Fantasy Online Championships starting roster will be credited points for scoring in the following manner, unless otherwise noted:
- Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points).
- 4 points for every passing TD.
- Minus one point (-1) for every interception thrown.
- 2 points for every 2-point conversion.
- Yards rushing divided by 10 (e.g. 75 rushing yards = 7.5 fantasy points).
- 6 points for every rushing TD.
- 2 points for every 2-point conversion.
- Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points)
- 6 points for every receiving TD.
- 1 point for every catch.
- 2 points for every 2-point conversion.
d. ACTION SCORING: ANY touchdown that is scored by a player in your starting lineup will receive 6 points for that touchdown. This includes but is not limited to, Punt Return, Kickoff Return, Fumble Return, Interception Return, Lateral, double turnover etc... Of course QBs still only receive 4 points for passing touchdowns.
- 1 point for every Extra Point
- 3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter.
Example: a 50-yard FG would be worth 5.0 points
f. Team Scoring (Defense/Special Teams):
- 1 point for every sack
- 2 points for every team takeaway (interception or fumble recovery)**
- 6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)*
- 2 points for every safety
- 5 points for every shutout ***
- 2 points for allowing between 1- 5 points ***
- 1 point for allowing between 6 – 10 points ***
* TDs scored on "fake" FGs or "fake" punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team's defense and ST. Thus, an example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth.
7. Free Agents: Any player who is not on a team roster within your league is considered a free agent for that league. SCOUT.com may, in rare instances, remove a free agent who has been dropped by a SCOUT Fantasy Online Championships team if in the judgment of SCOUT.com the dropped player would unfairly impact the outcome of the SCOUT Fantasy Online Championships or if there is suspected collusion.
8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a "conditional blind bidding" process every Wednesday and Friday through week 13 of the NFL season. Each team will start with 1,000 free agent "dollars" for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team's free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
a. Auction Bidding vs. Blind Bidding: The SCOUT Fantasy conditional blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, if you are awarded that player, you will be awarded him for the highest valid bid.
b. Available players: The only players that are available to be picked up are those that are in the league management software. All players must wait until such time that the player is available in the software before acquiring them in FAAB.
c. Friday Waivers: Players dropped on Wednesday waivers are not available for acquisition on Friday. Players who play in the Thursday night games, are available to drop/add on Friday nights, however players that are in your starting lineup that play on Thursday are NOT eligible to be dropped on Friday. The software does allow this currently, so reversals will occur through the Commissioner.
d. Conditional Bidding: You are only awarded one player per bid group. During the Waiver processing, Player bids are reviewed from the Top / Down inside of each group, not by order of bid amount, so make sure your bids are prioritized top to bottom in each group in the order you wish to receive them. Once you are awarded a player from a bid group, all other bids in the group are cancelled. If another owner outbids you on a player, that player is removed from your bid group and the next listed player in your group is your next available player.
e. Issues/Problems: If you have an issue with waivers, you can email support@FFToolbox.com. SCOUT.com will review each issue on a case by case basis.
9. Bidding Time Frame: The bidding process begins week 2 for all drafts and ends prior to Week 13 on Friday, December 1, 2017 at 9 pm ET. Bids will be accepted on the league web site from Sunday 1pm EST until Friday at 8:59 pm ET. If you are submitting by phone, you must submit by 7:45 ET on Wednesday for Wed waivers and submit your bids by 7:45 pm ET on Friday for Friday waivers. Rosters will be updated by 9:15 pm ET on Wednesday and Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the SCOUT Fantasy Online Championships regular season. Any player dropped on Wednesday cannot be picked up as a Free agent until the following week, that player is not eligible for the same week's Friday waiver process.
10. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
- 1. Worst won/lost record.
- 2. Worst total points.
- 3. Worst previous week score.
- 4. Worst QB points total to date.
- 5. Coin toss.
11. Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut during Week 11 free agent bidding (November 15 and 17, 2017) and Week 12 free agent bidding (November 22 and 24, 2017) may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the SCOUT Fantasy Online Championships commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event.
12. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
13. League Structure: Leagues of 12 teams each.
14. SCOUT Fantasy Online Championship Playoff Berths: After week 13, the top 4 teams advance to both the league playoffs and the Championship Round in this order:
--Team #1: Team with the best head-to-head record (tie breaker is total points).
--Team #2: Team with most total points other than Team #1.
--Team #3: Team with best head-to-head record (tie breaker is total points) other than Teams 1 & 2.
--Team #4: Team with the most total points other than Teams 1, 2 and 3.
Wildcard Teams that Make the Playoffs:
--Any team that ties with the best record in their league during the regular season and does not qualify as one of the four automatic entries.
--Top Ten percent of all teams that have the most total points scored. Example: 1500 total teams = Any team in top 150 after week 13 would qualify as a Wildcard Team.
15. SCOUT Fantasy Online Championship Playoff Format:
Total points from week 14 through week 16 of teams that make the playoffs (plus average team score from regular season weeks 1-13).
The tiebreakers for (playoff) prize finalists are:
- 1. Total points for the regular season only
- 2. Regular season won/lost record
- 3. Total points for the playoffs in Week 16 only
- 4. Total points for the playoffs in Week 15 only
- 5. Coin toss
16. Consolation Playoffs: The remaining teams that did not make the Championship Round will participate in the Consolation Playoff Round.
In case of tie:
- 1. Regular season win/loss record
- 2. Total points in weeks 12 and 13
- 3. Total quarterback points (starting QBs week 1 through week 13)
- 4. Total quarterback points (starting QBs weeks 10 & 13)
- 5. Coin toss
The Consolation Playoffs will run from week 14 through week 16 and will use the exact format and tie-breakers that the Championship Playoffs use.
17. Miscellaneous Information: All "total points" means total starting lineup points. SCOUT.com reserves the right to act in the league and contest's best interest at all times.