Entry Fees: $299 per season, due Feb 15, each year. Please note, due to sweeping legislation around the country, additional state fees/taxes may be required. Refunds are always granted prior to league formation, however no refunds are granted after draft orders have been released to the league.
Deposit: No deposit on future years is required, provided all of the team's original future rookie picks are still intact.
Pay a deposit of $100 only if you trade away a Future draft pick as those picks technically belong to the 2017 owner. Future year deposits are non-refundable if a team is abandoned.
Software: The game will be powered by the ScoutFantasy Championship Software.
League Schedule: 13 week Regular Season
Weeks 1 and 2 will be All-Play. In each league, the top 6 scoring teams get a win each week and the bottom 6 scoring teams get a loss each week.
Weeks 3-13 will be head to head against each league member.
League Playoff Round:
The top 4 teams inside of each league (as dictated below) advance to the League Playoff Round (weeks 14-16)
1 seed – Best Record (points tie-breaker advances to Championship Round
2 seed - Top Point scoring team (other than 1 seed) also advances.
3 seed – Next Best Record (not the 1 or 2 seed) also advances.
4 seed – Next best scoring team (not the 1, 2 or 3 seed) also advances.
These 4 teams will participate in a points shootout where each team's weekly average from weeks 1-13 will be added to their cumulative starting points total from weeks 14-16. The Top scoring team will be declared the League Champion. The 2nd best scoring team will be declared the League Runner-Up.
The 4 teams above will also automatically qualify for the Dynasty World Championship Round. This round is simultaneous to the League Playoff Round. Each team will participate in a points shootout with each league's Top 4 teams, where each team's weekly average from weeks 1-13 will be added to their cumulative starting points total from weeks 14-16. The highest scoring team will win the Dynasty World Championship Grand Prize and be crowned the Dynasty Football World Champion. See the Prizes tab for other awards.
Starting Lineup: "FFWC 11-man lineup with dual flex" 1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 DST & 2 FLEX (RB, WR or TE) The Dynasty Commissioner staff at ScoutFantasy expects each owner to set a competitive lineup each week. There is no benching of players allowed in order to "game the system" to acquire better draft picks. For the betterment of the league, we reserve the right to adjust a starting lineup for any team that is starting inactive, injured or bye week players. The Dynasty Commissioner staff will judge this on a case by case basis when needed. We ask that you give us your trust in this matter so the contest can be enjoyed by all.
Divisions: There will be no divisions since each team is played exactly once per season. This eliminates any unfair advantage of being placed in a perceived "tough or easy" division.
Trading: Trade season opens Feb 16, 2016, to all teams paid in full. Trade season ends at the Sunday kickoff of Week 13 games.
Please note: Trading is encouraged in dynasty and all trades are subject to be reviewed by the Commissioner staff at ScoutFantasy. The general philosophy at the DFWC, is that we do not plan to get involved in trades. Each person views players and pick value differently, however all teams are expected to act with the best interest of not only your team, but the league in mind. Example: dumping your best players to the best team in the league to acquire picks may help you long term team but hurt the league as a whole. Trades that appear to be roster dumping or grossly un-even will be reviewed and reversed. The FFWC reserves the right to investigate any trades for the betterment of the league and to revoke the trade if the executive team feels it is necessary. Owners who attempt or appear to be attempting to circumvent the rules or become repeat offenders may be disqualified without return of fees or deposits. All FFWC decisions are final.
Trade Protests: If you as a player feel a trade is grossly un-even or potential collusion, you must submit a protest email as quickly as possible with a detailed explanation of why you feel the trade is unfair. This will alert us to a possible issue. The players themselves however, have no power to veto a trade. This power rests solely with the Dynasty Commissioner staff here at ScoutFantasy. We reserve the right to pause a draft in progress if this occurs in a timely fashion during a draft and to make any executive decision necesary to correct the issue, including but not limited to reversing the transaction and any subsequent transactions involved. If more than 1 team protests a trade, we will take a look, but a trade will have to be extremely lopsided for us to get involved. We ask for your trust that we'll do the right thing when it comes to trades. We don't expect any issues in this area.
Trades must still adhere to roster limits at the time of the transaction.
In the event of a mistaken trade, (accepting from a cell phone "fat fingering") we will evaluate all relevant information and use our best judgement to come to a resolution. Generally speaking, if the owner quickly responds after the completed trade, to alert the owners involved and us to the issue, we will reverse the trade in order to proect our player's best interests.
Startup/Maiden Draft: The "maiden" drafts will be held online with a 12 or 24 hour timer (up to league vote). This is a 20 round draft (serpentine style) Round 1: 1-12, Round 2: 12-1 etc. New maiden startup draft Schedule will be released March 17, 2016.
Maiden Draft Order: We will use a random draft order generator provided by our league software provider and email out all official draft orders in advance for maiden drafts. NEW in 2016: A 6 hour timer per pick is used and extended from 12 midnight eastern to 8am eastern without penalty. This has been very well received and keeps the draft moving at a good pace.
Please note: If a pick is not made in the timeframe allotted, the pick is skipped until such time that the owner or commissioner on the owner's behalf, can submit a pick to the league message board or email to the commish. In these rare instances, this may require the league to cooperate with the Dynasty Commissioner Staf. We will use the posted time stamp of the pick to work through any draft issues at that time.
Rookie/Free Agent Draft: Each year after the Startup/Maiden draft, there will be 6 rounds of Rookie/Free Agent drafting every year. Pick 1 will be given the 1st pick in each of the 6 rounds. Pick 2 will receive the 2 in each round etc. The first 8 picks of every round will be awarded to non-playoff teams in order of least points scored. (weeks 1-13) Picks 9-12 of each round will be determined by order of worst finish in the playoffs. In other words, the team that scores the least amount of points in the playoff round (the combined season average score + the total points scored weeks 14-16) of the 4 playoff teams, will receive the 9 pick and so on. Trading of draft picks can only involve the current year and following year rookie picks only.
If a player is not listed in the software, please select someone who wouldn't typically be drafted as a PLACEHOLDER, alert your league through the chat and send an email to firstname.lastname@example.org with your Team Name, League Number and Name of Draft Pick.
TANKING - While the team that scores the least amount of points is rewarded with the highest draft pick, tanking is strictly prohibited. ScoutFantasy reserves the right to alter a lineup that it feels is attempting to circumvent the rules, before or after the kickoff of games. Owners can be issued warning and/or removed from the competition if the ScoutFantasy commish and or team, feels that an owner has violated the league trust. ScoutFantasy will deal with this on a case by case basis.
Please note: If a future year rookie pick is traded, a non-refundable deposit on next year's dues is necessary of $100.
In-Season Roster Size: 20 man rosters w/ 3 IR (Injured Reserve) roster spots = 23 total in season roster spots.
Roster Requirements - There are no off-season roster positional requirements, however in season, you must roster a complete starting lineup.
1st Roster Cutdown Date: 11:59pm EDT Monday, April 25, 2016 - Rosters must cutdown to 20 no later than a week before the Rookie Free Agent draft. After the start of the draft, rosters may exceed with no limit up until the 2nd Roster Cutodown Date below.
2nd Roster Cutdown Date: 11:59pm EDT, Sunday August 29, 2016 - Rosters must reach 20 by then because our first and only pre-season waiver bidding will happen on Friday September 4, 10pm EDT. (which will be held prior to Week 1 of the NFL Season).
1st and Only Waiver Period (Pre-Season) - Friday September 2, 2016 9pm EDT. Waivers will be open all week beginning on Monday August, 30, 2016.
Please note: It is each owner's responsibility to honor the cutdown dates. A courtesy email and message board post will be provided. In the event the roster is not cutdown, FFWC reserves the right to handle this on a case by case basis. IR is only open to those players listed on IR per our league software.
Inured Reserve Roster Spots: Each season, any players on an injured reserve spot must be taken off Injured reserve prior to the 1st Roster Cutdown Date (above). After the rookie/free agent draft, the roster size can exceed 20 (due to trading) until the 2nd Roster Cutdown Date.
Free Agent Acquisition / Blind Bidding: The free agent system will be a conditional "blind bidding" process every Wednesday and Friday Week 2 through week 16 of the NFL season. Each team will start with 1,000 free agent "dollars" for the season, and will be permitted to bid for free agents on a weekly basis. Bid bucks do NOT carry-over from year to year and cannot exceed 1,000. (no trading of bid bucks) Once they're gone they will not be replenished until the following season. Team owners may acquire free agents via the waiver wire bidding process or rookie draft only. Minimum bid $1 - Maximum bid $1,000. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team's free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents).
a. Auction Bidding vs. Blind Bidding: The ScoutFantasy blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, if you are awarded that player, you will be awarded him for the highest valid bid.
b. Available players: The only players that are available to be picked up are those that are in the league software. All players must wait until such time that the player is available in the software before acquiring them in FAAB.
c. Friday Waivers: Players dropped on Wednesday waivers are not available for acquisition on Friday. Thursday players are available to drop/add, however players that are in your starting lineup that play on Thursday are NOT eligible to be dropped on Friday. The software does allow this currently, so reversals will occur through the Commissioner.
d. Conditional Bidding: You are only awarded one player per blind bid group. During the Waiver processing, Player bids are reviewed from the Top / Down inside of each group, not by order of bid amount, so make sure your bids are prioritized top to bottom in each group in the order you wish to receive them. If you are awarded a player from a bid group, all other bids in the group are cancelled.
First Waiver Period: This was voted on and changed prior to the 2014 season. Waivers will begin after Week 3 of the Pre-Season. Note, in the Preseason waivers will be processed only one (1) time per week, every Friday at 9pm est. Pre-season waivers will be processed a total of 1 time only this year.
1st and Only Pre-Season Blind Bidding Processed - 10:00pm EDT, Friday Sept 2, 2016.
Bidding will then continue After Week 1 is completed, referred to as Week 2, with the normally scheduled two (2) waiver periods weekly on Wednesday night 9pm est and Friday night 9pm est.
Final Waiver Period: This was voted on and changed for the 2014 season. Prior to week 16 is the final waiver period of the regular season.
Please note: The DFWC blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, if you are awarded that player, you will be awarded him for the highest valid bid.
Bidding Time Frame: Waivers will be processed at 9pm EST every Wednesday and Friday evening starting with the first and final waiver periods above. Bids will be accepted on the league web site beginning Sunday at 1pm EST. Rosters will be updated on Wednesday and Friday night with the results of all successful bids. Any player dropped on Wednesday cannot be picked up as a Free agent until the following week, that player is not eligible for the same weeks Friday waiver process.
Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
1. Worst total points.
2. Worst won/lost record.
3. Worst previous week score.
4. Worst QB points total to date.
5. Coin toss.
Please note: Any active NFL player who is not on a team roster within your league is considered a free agent for that league. Scout Fantasy Sports may, in rare instances, remove a free agent who has been dropped by a DFWC team if in the judgment of Scout Fantasy Sports the dropped player would unfairly impact the outcome of the DFWC or if there is suspected collusion.
Off-Season Dispersal Draft Option
At the end of each season, new owners and/or any owner who would like to participate, can enter the Off-Season Dispersal Draft. The same rules governing the free agent/rookie draft apply to the Off-Season Dispersal Draft except for draft order, which will be decided by random order generator provided by our league hosting software. See the FAQ for more info on the Dispersal Draft option.
Conduct: All owners are expected to act accordingly. We keep our rules short and sweet. Any disparaging remarks towards other players, the software, the rules or the contest itself is grounds for removal/dismissal from the league. No refunds will be granted so please, play nice.
SCOUT.com reserves the right to act in the league and contest's best interest at all times.
7/30/14 Injured Reserve: Placing a player on Injured Reserve can only be applied when our software deems a player on IR. Injured reserve designations can occur anytime after the 2nd Roster Cutdown date, through the season and until the next year's 1st Roster Cutdown Date prior to the Rookie Draft.
7/30/14 Waivers: Waivers use conditional bidding, meaning you can only win 1 player per bid group. Conditional bidding allows much more flexibility in your bid strategy. The details will be further expanded through email prior to the 1st waivers and clarified here in the rules.
9/14/14 Waivers: Players that are submitted to your starting lineup for Thursday's game may not be dropped in Friday's waivers.
11/8/14 Trades: Players involved in trades cannot have already played their game for the week. You must wait until the end of the current week to involve them in trades. (Tuesday)
5/13/15 LIVE Draft: Back to back picks - Since each pick is alloted 12 hours, some players think the computer will give them the full 24 hours. This is not the case. If you report the issue to the commissioner at email@example.com, we always try and work with our players if reported in a timely fashion, (during the 24 hours).
5/13/15 Draft Room ADP- Early in the season, we do not have enough data for ADP, so please don't use it as a drafting guide.
11/18/15 - Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut beginning Week 11 free agent bidding (November 18 and 20, 2015) and onward may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the DFWC commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event.