Official Rules and Regulations of The FFWC Draft-n-Go Leagues
1. Overview: The FFWC Draft-n-Gos are individual leagues each composed of 12 teams/managers. The Draft-n-Go leagues have a regular season that extends from NFL Week 1 through NFL Week 13.
2. Draft: Each league will hold their Draft ONLINE. Each league will be composed of 12 teams, and each draft will last for 28 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. Time limit per pick: Each participant will have one minute to make a player selection.
b. trading of draft picks: No trading is allowed.
c. Owners do not submit lineups nor make roster moves. The team that is drafted is the final team for the season.
d. All drafts are conducted on the FFWC Software.
3. Roster Requirements: 28 players.
4. Lineups Requirements: Each week, all lineups are optimized to provide the maximum point total at each position. This is commonly referred to as "Best-Ball" scoring.
Starting lineups will consist of
a. League Management Web Address: You can access your league via the internet, links will be sent out to all primary Managers using the information submitted at the time of sign up.
5. Scoring: An individual offensive player on any active FFWC starting roster will be credited points for scoring in the following manner, unless otherwise noted:
d. ACTION SCORING: ANY touchdown that is scored by a player in your starting lineup will receive 6 points for that touchdown. This includes but is not limited to, Punt Return, Kickoff Return, Fumble Return, Interception Return, Lateral, double turnover etc... Of course QBs still only receive 4 points for passing touchdowns.
Example: a 50-yard FG would be worth 5.0 points
f. Team Scoring (Defense/Special Teams):
* TDs scored on "fake" FGs or "fake" punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team's defense and ST. Thus, an example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth.
7. Free Agents: There are no free agency moves in Draft-n-Go leagues. It's all about the Draft!
8. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
9. Playoff Berths: 4 teams will be selected after the 13 week regular season, to move on in the League Playoffs. See Summary Page
10. Playoff Format: The top 4 teams that were invited to the League Playoffs, will battle it out in a total points race in weeks 14-16 while carrying their season average from weeks 1-13 into the Playoffs. See Summary Page
The tiebreakers for (playoff) prize finalists are:
11. Miscellaneous Information: All "total points" means total starting lineup points.